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Expression® Blend® 4: Essentials




Microsoft® Expression® Blend® 4: Essentials Total Training for
Microsoft® Expression® Blend® 4
Essentials

Course Outline
Chapter 1: INTRODUCTION & TOUR (13 min)
1. Introducing Expression Blend 4
2. A Quick Look at the Blend Interface

Chapter 2: HELLO WORLD (15 min)
1. Creating Your First Application
2. Adding Basic Controls to Your First Application

Chapter 3: VISUAL DESIGN (58 min)
1. The Basics of Paths
2. Brushes, Shapes, Fills, Strokes & Gradients
3. Convert Shape to Path, Transform Objects & Boolean Operations
4. Working with Images & Clipping Paths
5. Importing Adobe® Photoshop® Layers
6. Modifying Borders
7. Applying, Embedding & Managing Fonts

Chapter 4: WORKING WITH LAYOUTS (39 min)
1. The Grid Container
2. Putting Things in the Right Place
3. The StackPanel & ScrollViewer
4. The PathListBox

Chapter 5: THE BASICS OF ANIMATIONS (45 min)
1. The Basics of Animation
2. Easing & Keyframes
3. Controlling Animation with Behaviors
4. Tweaking Animation Duration & Timing
5. Tying It All Together
6. Animation Interactions

Chapter 6: USING RESOURCES (31 min)
1. Introduction to Resources
2. Resource Scope & What it Means
3. Resource Dictionaries

Chapter 7: CONTROL CUSTOMIZATION (63 min)
1. What are Styles?
2. What are Templates?
3. Visual States
4. Transitions, Transition Eects& Transition Binding
5. A More Complex Control: The Scroll Bar
6. Unkeyed Resources

Chapter 8: USER CONTROLS (16 min)
1. What is a UserControl?
2. Fixing Broken Resources in UserControls

Chapter 9: WORKING WITH DATA (47 min)
1. Element to Element Data Binding
2. TwoWay Data Binding
3. Creating a Sample Data Source
4. Data Templates
5. The Master Detail View

Chapter 10: ADDING INTERACTIVITY (34 min)
1. Using Events to Create Interaction
2. Using Behaviors to Create Interaction
3. Introduction to the Data Store
4. Adding Conditional Behaviors

Chapter 11: USING SKETCHFLOW (70 min)
1. Welcome to SketchFlow
2. The SketchFlow Map & Creating a Prototype
3. The SketchFlow Player
4. Hooking Up Navigation & Component Screens
5. Feedback in Both Directions
6. Using the Data Store & Conditional Behaviors in a Prototype
7. Displaying Data from the Data Store & Multi-State Component Screens
8. SketchFlow Animations
9. Credits