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Adobe Flash CS3: ActionScript 3 Animation and Games

Adobe Flash CS3: ActionScript 3 Animation and Games Click for Adobe Flash CS3: ActionScript 3 Animation and Games Course Outlines


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Title: Adobe Flash CS3
ActionScript 3 Animation and Games
Category: Web Design & Publishing
Presenter: John Ulliman
John Ulliman is an authorized instructor for the Adobe Creative Suite of tools and principal of his own project development company, where he works closely with the major multimedia software companies. John has been teaching ever since he first started using a computer. Currently, John focuses on the products he uses to make animation magic work, with the intention to bring as much practical experience to his lessons as possible.
Platform: Windows & MAC OS
Running Time: 9.7 Hrs
Level: Intermediate to Advanced
Project Files: Included
Description: Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes. You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Highlights
  • Learn how to use the new AS3 display classes for structuring everything that appears in your Flash applications.
  • Gain insight into several animation techniques including; the EnterFrame Event, the new Timer Class, and the Transitions package, including tweens, and easing.
  • Try out the new Copy and Paste feature for animation and learn how you can bridge the gap between detailed timeline animations and ActionScript.
  • Create games using a variety of control techniques like mouse and keyboard controls as well as how to handle typical game character animations.
  • Discover strategies and structures of typical game design including how to create a shooter game, keyboard and text entry games, a tile based game, and a typical game engine.

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